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https://github.com/RGBCube/serenity
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LibWeb: Remove unecessary dependence on Window from assorted classes
These classes only needed Window to get at its realm. Pass a realm directly to construct Crypto, Encoding, HRT, IntersectionObserver, NavigationTiming, Page, RequestIdleCallback, Selection, Streams, URL, and XML classes.
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parent
4878a18ee7
commit
4bb6345b2f
30 changed files with 125 additions and 126 deletions
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@ -203,12 +203,12 @@ bool EventHandler::handle_mouseup(Gfx::IntPoint const& position, unsigned button
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}
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auto offset = compute_mouse_event_offset(position, *layout_node);
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->document().window(), UIEvents::EventNames::mouseup, offset.x(), offset.y(), position.x(), position.y(), button));
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mouseup, offset.x(), offset.y(), position.x(), position.y(), button));
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handled_event = true;
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bool run_activation_behavior = true;
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if (node.ptr() == m_mousedown_target && button == GUI::MouseButton::Primary) {
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run_activation_behavior = node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->document().window(), UIEvents::EventNames::click, offset.x(), offset.y(), position.x(), position.y(), button));
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run_activation_behavior = node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::click, offset.x(), offset.y(), position.x(), position.y(), button));
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}
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if (run_activation_behavior) {
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@ -332,7 +332,7 @@ bool EventHandler::handle_mousedown(Gfx::IntPoint const& position, unsigned butt
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m_mousedown_target = node.ptr();
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auto offset = compute_mouse_event_offset(position, *layout_node);
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->document().window(), UIEvents::EventNames::mousedown, offset.x(), offset.y(), position.x(), position.y(), button));
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousedown, offset.x(), offset.y(), position.x(), position.y(), button));
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}
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// NOTE: Dispatching an event may have disturbed the world.
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@ -453,7 +453,7 @@ bool EventHandler::handle_mousemove(Gfx::IntPoint const& position, unsigned butt
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}
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auto offset = compute_mouse_event_offset(position, *layout_node);
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->document().window(), UIEvents::EventNames::mousemove, offset.x(), offset.y(), position.x(), position.y()));
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousemove, offset.x(), offset.y(), position.x(), position.y()));
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// NOTE: Dispatching an event may have disturbed the world.
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if (!paint_root() || paint_root() != node->document().paint_box())
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return true;
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@ -542,7 +542,7 @@ bool EventHandler::handle_doubleclick(Gfx::IntPoint const& position, unsigned bu
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return false;
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auto offset = compute_mouse_event_offset(position, *layout_node);
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->document().window(), UIEvents::EventNames::dblclick, offset.x(), offset.y(), position.x(), position.y(), button));
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node->dispatch_event(*UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::dblclick, offset.x(), offset.y(), position.x(), position.y(), button));
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// NOTE: Dispatching an event may have disturbed the world.
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if (!paint_root() || paint_root() != node->document().paint_box())
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@ -721,7 +721,7 @@ bool EventHandler::handle_keydown(KeyCode key, unsigned modifiers, u32 code_poin
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return true;
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}
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auto event = UIEvents::KeyboardEvent::create_from_platform_event(document->window(), UIEvents::EventNames::keydown, key, modifiers, code_point);
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auto event = UIEvents::KeyboardEvent::create_from_platform_event(document->realm(), UIEvents::EventNames::keydown, key, modifiers, code_point);
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if (JS::GCPtr<DOM::Element> focused_element = document->focused_element())
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return focused_element->dispatch_event(*event);
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@ -738,7 +738,7 @@ bool EventHandler::handle_keyup(KeyCode key, unsigned modifiers, u32 code_point)
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if (!document)
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return false;
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auto event = UIEvents::KeyboardEvent::create_from_platform_event(document->window(), UIEvents::EventNames::keyup, key, modifiers, code_point);
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auto event = UIEvents::KeyboardEvent::create_from_platform_event(document->realm(), UIEvents::EventNames::keyup, key, modifiers, code_point);
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if (JS::GCPtr<DOM::Element> focused_element = document->focused_element())
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return document->focused_element()->dispatch_event(*event);
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