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LibGfx/TinyVG: Fix decoding green channel of graphics RGB565 colors
The division was missed here, so this would produce overly bright greens (or overflow).
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3 changed files with 12 additions and 1 deletions
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@ -147,7 +147,7 @@ static ErrorOr<Vector<Color>> decode_color_table(Stream& stream, ColorEncoding e
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auto red = (color >> (6 + 5)) & 0x1f;
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auto green = (color >> 5) & 0x3f;
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auto blue = (color >> 0) & 0x1f;
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return Color((red * 255 + 15) / 31, (green * 255 + 31), (blue * 255 + 15) / 31);
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return Color((red * 255 + 15) / 31, (green * 255 + 31) / 63, (blue * 255 + 15) / 31);
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}
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case ColorEncoding::RGBAF32: {
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auto red = TRY(stream.read_value<LittleEndian<f32>>());
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