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https://github.com/RGBCube/serenity
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HackStudio: Make use of existing TextEditor::on_focusin callback
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parent
5aab31dc40
commit
4c551bfad9
3 changed files with 1 additions and 16 deletions
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@ -146,18 +146,6 @@ EditorWrapper const& Editor::wrapper() const
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return static_cast<EditorWrapper const&>(*parent());
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return static_cast<EditorWrapper const&>(*parent());
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}
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}
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void Editor::focusin_event(GUI::FocusEvent& event)
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{
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if (on_focus)
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on_focus();
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GUI::TextEditor::focusin_event(event);
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}
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void Editor::focusout_event(GUI::FocusEvent& event)
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{
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GUI::TextEditor::focusout_event(event);
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}
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Gfx::IntRect Editor::gutter_icon_rect(size_t line_number) const
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Gfx::IntRect Editor::gutter_icon_rect(size_t line_number) const
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{
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{
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return gutter_content_rect(line_number).translated(frame_thickness(), 0);
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return gutter_content_rect(line_number).translated(frame_thickness(), 0);
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@ -28,7 +28,6 @@ public:
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virtual ~Editor() override = default;
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virtual ~Editor() override = default;
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Function<void()> on_focus;
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Function<void(DeprecatedString)> on_open;
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Function<void(DeprecatedString)> on_open;
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EditorWrapper& wrapper();
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EditorWrapper& wrapper();
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@ -64,8 +63,6 @@ public:
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void set_semantic_syntax_highlighting(bool value);
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void set_semantic_syntax_highlighting(bool value);
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private:
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private:
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virtual void focusin_event(GUI::FocusEvent&) override;
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virtual void focusout_event(GUI::FocusEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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@ -30,7 +30,7 @@ EditorWrapper::EditorWrapper()
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m_editor->set_ruler_visible(true);
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m_editor->set_ruler_visible(true);
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m_editor->set_automatic_indentation_enabled(true);
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m_editor->set_automatic_indentation_enabled(true);
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m_editor->on_focus = [this] {
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m_editor->on_focusin = [this] {
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set_current_editor_wrapper(this);
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set_current_editor_wrapper(this);
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};
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};
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