mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 23:37:35 +00:00
LibGUI+WindowServer+Apps: Replace Accessory Windows
with the CaptureInput WindowMode. This mode will serve the same function as accessories: redirecting input while allowing parent windows to remain active.
This commit is contained in:
parent
0d4fd4e2a6
commit
4c7f95e2f8
13 changed files with 23 additions and 91 deletions
|
@ -109,7 +109,7 @@ ComboBox::ComboBox()
|
|||
|
||||
m_list_window = add<Window>(window());
|
||||
m_list_window->set_frameless(true);
|
||||
m_list_window->set_accessory(true);
|
||||
m_list_window->set_window_mode(WindowMode::CaptureInput);
|
||||
m_list_window->on_active_input_change = [this](bool is_active_input) {
|
||||
if (!is_active_input) {
|
||||
m_open_button->set_enabled(false);
|
||||
|
|
|
@ -731,7 +731,7 @@ bool Widget::is_focused() const
|
|||
auto* win = window();
|
||||
if (!win)
|
||||
return false;
|
||||
// Accessory windows are not active despite being the active
|
||||
// Capturing modals are not active despite being the active
|
||||
// input window. So we can have focus if either we're the active
|
||||
// input window or we're the active window
|
||||
if (win->is_active_input() || win->is_active())
|
||||
|
|
|
@ -153,7 +153,6 @@ void Window::show()
|
|||
m_fullscreen,
|
||||
m_frameless,
|
||||
m_forced_shadow,
|
||||
m_accessory,
|
||||
m_opacity_when_windowless,
|
||||
m_alpha_hit_threshold,
|
||||
m_base_size,
|
||||
|
|
|
@ -124,9 +124,6 @@ public:
|
|||
bool is_active() const;
|
||||
bool is_active_input() const { return m_is_active_input; }
|
||||
|
||||
bool is_accessory() const { return m_accessory; }
|
||||
void set_accessory(bool accessory) { m_accessory = accessory; }
|
||||
|
||||
void show();
|
||||
void hide();
|
||||
virtual void close();
|
||||
|
@ -306,7 +303,6 @@ private:
|
|||
bool m_layout_pending { false };
|
||||
bool m_visible_for_timer_purposes { true };
|
||||
bool m_visible { false };
|
||||
bool m_accessory { false };
|
||||
bool m_moved_by_client { false };
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue