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LibAudio: Fixed stuttery playback of audio
When playing an ABuffer, the count of samples were determined by the size of the SharedBuffer. This caused small pauses of up to 512 samples during the playback, when the size of the shared buffer was rounded up to a multiple of 4096. This problem was amplified by the fact that the AResampleHelper was created every time a new chunk of audio was to be processed, causing inconsistencies in the playback of wav files.
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6 changed files with 78 additions and 62 deletions
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@ -4,6 +4,7 @@
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#include <AK/RefPtr.h>
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#include <AK/StringView.h>
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#include <LibCore/CFile.h>
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#include <LibAudio/ABuffer.h>
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class ABuffer;
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@ -31,6 +32,7 @@ private:
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bool parse_header();
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RefPtr<CFile> m_file;
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String m_error_string;
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OwnPtr<AResampleHelper> m_resampler;
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u32 m_sample_rate { 0 };
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u16 m_num_channels { 0 };
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