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LibGL: Remove sampling code from Sampler2D

Texture sampling now happens entirely in SoftGPU thus this class will
now only be used to hold the sampler configuration.
This commit is contained in:
Stephan Unverwerth 2021-12-23 13:28:19 +01:00 committed by Brian Gianforcaro
parent 39995548e4
commit 4c944eaa41
4 changed files with 0 additions and 121 deletions

View file

@ -14,7 +14,6 @@ set(SOURCES
GLVertexArrays.cpp
SoftwareGLContext.cpp
Tex/NameAllocator.cpp
Tex/Sampler2D.cpp
Tex/Texture2D.cpp
Tex/TextureUnit.cpp
)