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LibGL: Remove sampling code from Sampler2D
Texture sampling now happens entirely in SoftGPU thus this class will now only be used to hold the sampler configuration.
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4 changed files with 0 additions and 121 deletions
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@ -14,7 +14,6 @@ set(SOURCES
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GLVertexArrays.cpp
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SoftwareGLContext.cpp
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Tex/NameAllocator.cpp
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Tex/Sampler2D.cpp
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Tex/Texture2D.cpp
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Tex/TextureUnit.cpp
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)
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