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FileSystem: Add a Custody class that represents a parent/child guardianship.

A custody is kind of a directory entry abstraction that represents a single
entry in a parent directory that tells us the name of a child inode.

The idea here is for path resolution to produce a chain of custody objects.
This commit is contained in:
Andreas Kling 2019-05-30 17:46:08 +02:00
parent 3a1d5fa112
commit 4cb87b1753
5 changed files with 141 additions and 0 deletions

View file

@ -0,0 +1,27 @@
#include <AK/HashTable.h>
#include <Kernel/FileSystem/Custody.h>
#include <Kernel/FileSystem/Inode.h>
#include <Kernel/Lock.h>
static Lockable<HashTable<Custody*>>& all_custodies()
{
static Lockable<HashTable<Custody*>>* table;
if (!table)
table = new Lockable<HashTable<Custody*>>;
return *table;
}
Custody::Custody(Custody* parent, const String& name, Inode& inode)
: m_parent(parent)
, m_name(name)
, m_inode(inode)
{
LOCKER(all_custodies().lock());
all_custodies().resource().set(this);
}
Custody::~Custody()
{
LOCKER(all_custodies().lock());
all_custodies().resource().remove(this);
}