1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-25 19:27:44 +00:00

FileSystem: Add a Custody class that represents a parent/child guardianship.

A custody is kind of a directory entry abstraction that represents a single
entry in a parent directory that tells us the name of a child inode.

The idea here is for path resolution to produce a chain of custody objects.
This commit is contained in:
Andreas Kling 2019-05-30 17:46:08 +02:00
parent 3a1d5fa112
commit 4cb87b1753
5 changed files with 141 additions and 0 deletions

View file

@ -0,0 +1,32 @@
#pragma once
#include <AK/AKString.h>
#include <AK/RetainPtr.h>
#include <AK/Retainable.h>
class Inode;
class Custody : public Retainable<Custody> {
public:
static Retained<Custody> create(Custody* parent, const String& name, Inode& inode)
{
return adopt(*new Custody(parent, name, inode));
}
~Custody();
Custody* parent() { return m_parent.ptr(); }
const Custody* parent() const { return m_parent.ptr(); }
Inode& inode() { return *m_inode; }
const Inode& inode() const { return *m_inode; }
const String& name() const { return m_name; }
private:
Custody(Custody* parent, const String& name, Inode&);
RetainPtr<Custody> m_parent;
String m_name;
Retained<Inode> m_inode;
};