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LibCards+Solitaire: Elevate card highlight management to the card stack

Instead of indicating which individual cards should be highlighted, card
games now indicate which stack is highlighted. This lets the stack draw
empty stacks with a highlight (e.g. the Foundation stack in Solitaire).
If the stack is non-empty, the stack can delegate highlighting to the
top-most card.
This commit is contained in:
Timothy Flynn 2023-01-05 10:16:16 -05:00 committed by Andreas Kling
parent 8d8fcd0d64
commit 4cbdc747ab
6 changed files with 41 additions and 28 deletions

View file

@ -20,13 +20,13 @@ Card::Card(Suit suit, Rank rank)
VERIFY(to_underlying(rank) < card_count);
}
void Card::paint(GUI::Painter& painter) const
void Card::paint(GUI::Painter& painter, bool highlighted) const
{
auto& card_painter = CardPainter::the();
auto bitmap = [&]() {
if (m_inverted)
return m_upside_down ? card_painter.card_back_inverted() : card_painter.card_front_inverted(m_suit, m_rank);
if (m_highlighted) {
if (highlighted) {
VERIFY(!m_upside_down);
return card_painter.card_front_highlighted(m_suit, m_rank);
}
@ -46,12 +46,12 @@ void Card::save_old_position()
m_old_position_valid = true;
}
void Card::clear_and_paint(GUI::Painter& painter, Color background_color)
void Card::clear_and_paint(GUI::Painter& painter, Color background_color, bool highlighted)
{
if (is_old_position_valid())
clear(painter, background_color);
paint(painter);
paint(painter, highlighted);
save_old_position();
}