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https://github.com/RGBCube/serenity
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PixelPaint: Draw the current editor selection as marching ants
This patch moves the marching ants painting code to Selection and unifies the timer mechanism so that all marching ants are synchronized which looks neat. :^)
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1b897ec561
commit
4cecd79000
5 changed files with 51 additions and 46 deletions
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@ -5,26 +5,14 @@
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*/
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#include "RectangleSelectTool.h"
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#include "Image.h"
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#include "ImageEditor.h"
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#include "Layer.h"
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#include <LibCore/Timer.h>
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#include <LibGUI/Painter.h>
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namespace PixelPaint {
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constexpr int marching_ant_length = 4;
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RectangleSelectTool::RectangleSelectTool()
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{
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m_marching_ants_timer = Core::Timer::create_repeating(80, [this] {
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if (!m_editor)
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return;
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++m_marching_ants_offset;
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m_marching_ants_offset %= marching_ant_length;
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m_editor->update();
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});
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m_marching_ants_timer->start();
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}
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RectangleSelectTool::~RectangleSelectTool()
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@ -63,33 +51,6 @@ void RectangleSelectTool::on_mouseup(Layer&, GUI::MouseEvent&, GUI::MouseEvent&
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m_editor->selection().set(rect_in_image);
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}
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void RectangleSelectTool::draw_marching_ants(Gfx::Painter& painter, Gfx::IntRect const& rect) const
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{
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int offset = m_marching_ants_offset;
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auto draw_pixel = [&](int x, int y) {
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if ((offset % marching_ant_length) != 0)
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painter.set_pixel(x, y, Color::Black);
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offset++;
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};
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// Top line
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for (int x = rect.left(); x <= rect.right(); ++x)
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draw_pixel(x, rect.top());
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// Right line
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for (int y = rect.top() + 1; y <= rect.bottom(); ++y)
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draw_pixel(rect.right(), y);
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// Bottom line
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for (int x = rect.right() - 1; x >= rect.left(); --x)
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draw_pixel(x, rect.bottom());
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// Left line
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for (int y = rect.bottom() - 1; y > rect.top(); --y)
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draw_pixel(rect.left(), y);
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}
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void RectangleSelectTool::on_second_paint(Layer const&, GUI::PaintEvent& event)
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{
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if (!m_selecting)
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@ -101,7 +62,7 @@ void RectangleSelectTool::on_second_paint(Layer const&, GUI::PaintEvent& event)
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auto rect_in_image = Gfx::IntRect::from_two_points(m_selection_start, m_selection_end);
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auto rect_in_editor = m_editor->image_rect_to_editor_rect(rect_in_image);
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draw_marching_ants(painter, rect_in_editor.to_type<int>());
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m_editor->selection().draw_marching_ants(painter, rect_in_editor.to_type<int>());
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}
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}
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