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LibHTML: Add Document::get_element_by_id() and get_elements_by_name()
These will be useful for implementing various things. They don't do any caching at the moment, but that might become valuable in the future. To facilitate this change, I also made it possible to abort a tree walk with for_each_in_subtree() by returning IterationDecision::Break from the callback.
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5 changed files with 57 additions and 11 deletions
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@ -193,9 +193,9 @@ void Document::layout()
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void Document::update_style()
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{
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for_each_in_subtree([&](Node& node) {
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if (!node.needs_style_update())
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return;
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to<Element>(node).recompute_style();
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if (node.needs_style_update())
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to<Element>(node).recompute_style();
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return IterationDecision::Continue;
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});
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update_layout();
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}
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@ -242,3 +242,27 @@ void Document::set_hovered_node(Node* node)
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invalidate_style();
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}
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const Element* Document::get_element_by_id(const String& id) const
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{
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const Element* element = nullptr;
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for_each_in_subtree([&](auto& node) {
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if (is<Element>(node) && to<Element>(node).attribute("id") == id) {
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element = &to<Element>(node);
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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return element;
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}
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Vector<const Element*> Document::get_elements_by_name(const String& name) const
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{
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Vector<const Element*> elements;
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for_each_in_subtree([&](auto& node) {
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if (is<Element>(node) && to<Element>(node).attribute("name") == name)
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elements.append(&to<Element>(node));
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return IterationDecision::Continue;
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});
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return elements;
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}
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