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Minesweeper: Port to GML compilation

This patch ports minesweeper to GML compilation,
and introduces a few changes made to associated files.
This commit is contained in:
tetektoza 2023-09-25 19:45:37 +02:00 committed by Tim Schumacher
parent 1c37385904
commit 4db9996cc0
8 changed files with 95 additions and 30 deletions

View file

@ -7,11 +7,26 @@
#include "CustomGameDialog.h"
#include "Field.h"
#include <Games/Minesweeper/MinesweeperCustomGameWindowGML.h>
namespace Minesweeper {
ErrorOr<NonnullRefPtr<CustomGameDialog>> CustomGameDialog::try_create(GUI::Window* parent)
{
auto settings_widget = TRY(CustomGameWidget::try_create());
auto settings_dialog = TRY(adopt_nonnull_ref_or_enomem(new (nothrow)
CustomGameDialog(move(settings_widget), move(parent))));
return settings_dialog;
}
GUI::Dialog::ExecResult CustomGameDialog::show(GUI::Window* parent_window, Field& field)
{
auto dialog = CustomGameDialog::construct(parent_window);
auto dialog_or_error = CustomGameDialog::try_create(parent_window);
if (dialog_or_error.is_error()) {
GUI::MessageBox::show(parent_window, "Couldn't load custom game dialog"sv, "Error while opening custom game dialog"sv, GUI::MessageBox::Type::Error);
return ExecResult::Aborted;
}
auto dialog = dialog_or_error.release_value();
if (parent_window) {
dialog->set_icon(parent_window->icon());
@ -38,21 +53,20 @@ void CustomGameDialog::set_max_mines()
m_mines_spinbox->set_max((m_rows_spinbox->value() * m_columns_spinbox->value()) - 9);
}
CustomGameDialog::CustomGameDialog(Window* parent_window)
CustomGameDialog::CustomGameDialog(NonnullRefPtr<CustomGameWidget> custom_game_widget, GUI::Window* parent_window)
: Dialog(parent_window)
{
resize(300, 82);
set_resizable(false);
set_title("Custom Game");
auto main_widget = set_main_widget<GUI::Widget>();
main_widget->load_from_gml(minesweeper_custom_game_window_gml).release_value_but_fixme_should_propagate_errors();
set_main_widget(custom_game_widget);
m_columns_spinbox = *main_widget->find_descendant_of_type_named<GUI::SpinBox>("columns_spinbox");
m_rows_spinbox = *main_widget->find_descendant_of_type_named<GUI::SpinBox>("rows_spinbox");
m_mines_spinbox = *main_widget->find_descendant_of_type_named<GUI::SpinBox>("mines_spinbox");
m_ok_button = *main_widget->find_descendant_of_type_named<GUI::Button>("ok_button");
m_cancel_button = *main_widget->find_descendant_of_type_named<GUI::Button>("cancel_button");
m_columns_spinbox = *custom_game_widget->find_descendant_of_type_named<GUI::SpinBox>("columns_spinbox");
m_rows_spinbox = *custom_game_widget->find_descendant_of_type_named<GUI::SpinBox>("rows_spinbox");
m_mines_spinbox = *custom_game_widget->find_descendant_of_type_named<GUI::SpinBox>("mines_spinbox");
m_ok_button = *custom_game_widget->find_descendant_of_type_named<GUI::Button>("ok_button");
m_cancel_button = *custom_game_widget->find_descendant_of_type_named<GUI::Button>("cancel_button");
m_columns_spinbox->on_change = [this](auto) {
set_max_mines();
@ -72,3 +86,5 @@ CustomGameDialog::CustomGameDialog(Window* parent_window)
set_max_mines();
}
}