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https://github.com/RGBCube/serenity
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Minesweeper: Port to GML compilation
This patch ports minesweeper to GML compilation, and introduces a few changes made to associated files.
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parent
1c37385904
commit
4db9996cc0
8 changed files with 95 additions and 30 deletions
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@ -7,20 +7,25 @@
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#pragma once
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#include "CustomGameWidget.h"
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#include <LibGUI/Button.h>
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#include <LibGUI/Dialog.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/SpinBox.h>
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class Field;
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namespace Minesweeper {
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class CustomGameDialog : public GUI::Dialog {
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C_OBJECT(CustomGameDialog);
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C_OBJECT_ABSTRACT(CustomGameDialog);
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public:
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static ExecResult show(GUI::Window* parent_window, Field& field);
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static ErrorOr<NonnullRefPtr<CustomGameDialog>> try_create(GUI::Window* parent);
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private:
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CustomGameDialog(GUI::Window* parent_window);
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CustomGameDialog(NonnullRefPtr<CustomGameWidget> custom_game_widget, GUI::Window* parent_window);
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virtual ~CustomGameDialog() override = default;
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void set_max_mines();
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@ -31,3 +36,5 @@ private:
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RefPtr<GUI::SpinBox> m_rows_spinbox;
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RefPtr<GUI::SpinBox> m_mines_spinbox;
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};
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}
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