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https://github.com/RGBCube/serenity
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LibWeb: Add a DOM Event class (instead of events being simple strings)
This patch adds the Event base class, along with a MouseEvent subclass. We now dispatch MouseEvent objects for mousedown, mouseup and mousemove and these objects have the .offsetX and .offsetY properties. Both of those properties are hard-coded at the moment. This will be fixed in the next patch. :^)
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15 changed files with 311 additions and 10 deletions
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@ -29,9 +29,11 @@
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#include <LibJS/Interpreter.h>
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#include <LibJS/Runtime/Function.h>
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#include <LibJS/Runtime/ScriptFunction.h>
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#include <LibWeb/Bindings/EventWrapper.h>
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#include <LibWeb/Bindings/NodeWrapper.h>
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#include <LibWeb/CSS/StyleResolver.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventListener.h>
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#include <LibWeb/DOM/HTMLAnchorElement.h>
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#include <LibWeb/DOM/Node.h>
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@ -123,21 +125,22 @@ bool Node::is_link() const
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return enclosing_link->has_attribute("href");
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}
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void Node::dispatch_event(String event_name)
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void Node::dispatch_event(NonnullRefPtr<Event> event)
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{
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for (auto& listener : listeners()) {
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if (listener.event_name == event_name) {
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if (listener.event_name == event->name()) {
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auto* function = const_cast<EventListener&>(*listener.listener).function();
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static_cast<const JS::ScriptFunction*>(function)->body().dump(0);
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auto* this_value = wrap(function->heap(), *this);
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dbg() << "calling event listener with this=" << this_value;
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document().interpreter().call(function, this_value, {});
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auto* event_wrapper = wrap(function->heap(), *event);
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document().interpreter().call(function, this_value, { event_wrapper });
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}
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}
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// FIXME: This is a hack. We should follow the real rules of event bubbling.
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if (parent())
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parent()->dispatch_event(move(event_name));
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parent()->dispatch_event(move(event));
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}
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}
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