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LibGL+LibGPU+LibSoftGPU: Move ImageFormat.h to LibGPU

This commit is contained in:
Stephan Unverwerth 2022-03-15 13:19:03 +01:00 committed by Andreas Kling
parent 24d420312c
commit 4e0643ae97
8 changed files with 172 additions and 172 deletions

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@ -16,11 +16,11 @@
#include <AK/Vector.h>
#include <LibGL/GLContext.h>
#include <LibGPU/Enums.h>
#include <LibGPU/ImageFormat.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Device.h>
#include <LibSoftGPU/ImageFormat.h>
__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
@ -927,7 +927,7 @@ void GLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_forma
// that constructing GL textures in any but the default mipmap order, going from level 0 upwards will cause mip levels to stay uninitialized.
// To be spec compliant we should create the device image once the texture has become complete and is used for rendering the first time.
// All images that were attached before the device image was created need to be stored somewhere to be used to initialize the device image once complete.
texture_2d->set_device_image(m_rasterizer.create_image(SoftGPU::ImageFormat::BGRA8888, width, height, 1, 999, 1));
texture_2d->set_device_image(m_rasterizer.create_image(GPU::ImageFormat::BGRA8888, width, height, 1, 999, 1));
m_sampler_config_is_dirty = true;
}