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PixelPaint: Use Sqrt1_2 constant in EllipseTool instead of 1/1.41
This also demotes the constant to floats instead of doubles, because we truncate it to int anyways and don't need the extra accuracy.
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1 changed files with 3 additions and 2 deletions
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@ -42,8 +42,9 @@ void EllipseTool::draw_using(GUI::Painter& painter, Gfx::IntPoint const& start_p
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} else {
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// For some reason for non-AA draw_ellipse() the ellipse is outside of the rect (unlike all other ellipse drawing functions).
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// Scale the ellipse rect by sqrt(2) to get an ellipse arc that appears as if it was inside of the rect.
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auto shrink_width = ellipse_intersecting_rect.width() * (1 - 1 / 1.41);
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auto shrink_height = ellipse_intersecting_rect.height() * (1 - 1 / 1.41);
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// Ie. reduce the size by a factor of 1 - sqrt(1/2)
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auto shrink_width = ellipse_intersecting_rect.width() * (1 - AK::Sqrt1_2<float>);
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auto shrink_height = ellipse_intersecting_rect.height() * (1 - AK::Sqrt1_2<float>);
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ellipse_intersecting_rect.shrink(shrink_width, shrink_height);
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painter.draw_ellipse_intersecting(ellipse_intersecting_rect, m_editor->color_for(m_drawing_button), thickness);
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}
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