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https://github.com/RGBCube/serenity
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Solitaire: Hide solve button when game ends
`on_game_start` is not called until the player makes a move, so waiting until then means that the solve button would still be visible when starting a new game after completing one. By hiding the button in `on_game_end`, this happens when the game-over animation starts playing instead.
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8b3fd16da8
commit
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1 changed files with 2 additions and 2 deletions
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@ -100,6 +100,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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game.start_solving();
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game.start_solving();
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solve_button.set_enabled(false);
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solve_button.set_enabled(false);
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};
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};
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solve_button.set_enabled(false);
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auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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statusbar.set_text(0, "Score: 0"_string);
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statusbar.set_text(0, "Score: 0"_string);
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@ -126,8 +127,6 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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}));
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}));
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game.on_game_start = [&]() {
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game.on_game_start = [&]() {
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solve_button.set_enabled(false);
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action_bar.set_visible(false);
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seconds_elapsed = 0;
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seconds_elapsed = 0;
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timer->start();
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timer->start();
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statusbar.set_text(2, "Time: 00:00"_string);
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statusbar.set_text(2, "Time: 00:00"_string);
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@ -141,6 +140,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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timer->stop();
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timer->stop();
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solve_button.set_enabled(false);
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solve_button.set_enabled(false);
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action_bar.set_visible(false);
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if (reason == Solitaire::GameOverReason::Victory) {
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if (reason == Solitaire::GameOverReason::Victory) {
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if (seconds_elapsed >= 30) {
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if (seconds_elapsed >= 30) {
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