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HackStudio: Implement custom JS -> C++ "proxy" objects

This patch adds a custom JS Object type that will convert written
properties to their C++ equivalents, reflecting JS writes back
to the debugging session. This is better than a simple proxy because
printing this custom object works as expected because properties
still exist on the object as existing handlers expect.
This commit is contained in:
FalseHonesty 2021-04-12 21:59:15 -04:00 committed by Linus Groh
parent 60d329a186
commit 4f2c0e9968
5 changed files with 111 additions and 36 deletions

View file

@ -11,6 +11,7 @@ set(SOURCES
Debugger/DebugInfoWidget.cpp
Debugger/Debugger.cpp
Debugger/DebuggerGlobalJSObject.cpp
Debugger/DebuggerVariableJSObject.cpp
Debugger/DisassemblyModel.cpp
Debugger/DisassemblyWidget.cpp
Debugger/EvaluateExpressionDialog.cpp

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@ -6,6 +6,7 @@
#include "DebuggerGlobalJSObject.h"
#include "Debugger.h"
#include "DebuggerVariableJSObject.h"
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/ProxyObject.h>
@ -83,45 +84,16 @@ Optional<JS::Value> DebuggerGlobalJSObject::debugger_to_js(const Debug::DebugInf
return JS::Value(value.value() != 0);
}
auto& global = const_cast<DebuggerGlobalJSObject&>(*this);
auto* object = JS::Object::create_empty(global);
auto* handler = JS::Object::create_empty(global);
auto proxy = JS::ProxyObject::create(global, *object, *handler);
auto set = [&](JS::VM& vm, JS::GlobalObject&) {
auto property = vm.argument(1).value_or(JS::js_undefined());
if (!property.is_string())
return JS::Value(false);
auto property_name = property.as_string().string();
auto value = vm.argument(2).value_or(JS::js_undefined());
dbgln("prop name {}", property_name);
auto it = variable.members.find_if([&](auto& variable) {
dbgln("candidate debugger var name: {}", variable->name);
return variable->name == property_name;
});
if (it.is_end())
return JS::Value(false);
auto& member = **it;
dbgln("Found var {}", member.name);
auto new_value = js_to_debugger(value, member);
Debugger::the().session()->poke((u32*)member.location_data.address, new_value.value());
return JS::Value(true);
};
handler->define_native_function("set", move(set), 4);
auto* object = DebuggerVariableJSObject::create(const_cast<DebuggerGlobalJSObject&>(*this), variable);
for (auto& member : variable.members) {
auto member_value = debugger_to_js(member);
if (!member_value.has_value())
continue;
object->put(member.name, member_value.value());
object->put(member.name, member_value.value(), {});
}
return proxy;
object->finish_writing_properties();
return JS::Value(object);
}
Optional<u32> DebuggerGlobalJSObject::js_to_debugger(JS::Value value, const Debug::DebugInfo::VariableInfo& variable) const

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@ -23,7 +23,6 @@ public:
JS::Value get(const JS::PropertyName& name, JS::Value receiver, bool without_side_effects) const override;
bool put(const JS::PropertyName& name, JS::Value value, JS::Value receiver) override;
private:
Optional<JS::Value> debugger_to_js(const Debug::DebugInfo::VariableInfo&) const;
Optional<u32> js_to_debugger(JS::Value value, const Debug::DebugInfo::VariableInfo&) const;

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@ -0,0 +1,68 @@
/*
* Copyright (c) 2021, Matthew Olsson <matthewcolsson@gmail.com>
* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "DebuggerVariableJSObject.h"
#include "Debugger.h"
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/PrimitiveString.h>
#include <LibJS/Runtime/PropertyName.h>
namespace HackStudio {
DebuggerVariableJSObject* DebuggerVariableJSObject::create(DebuggerGlobalJSObject& global_object, const Debug::DebugInfo::VariableInfo& variable_info)
{
return global_object.heap().allocate<DebuggerVariableJSObject>(global_object, variable_info, *global_object.object_prototype());
}
DebuggerVariableJSObject::DebuggerVariableJSObject(const Debug::DebugInfo::VariableInfo& variable_info, JS::Object& prototype)
: JS::Object(prototype)
, m_variable_info(variable_info)
{
}
DebuggerVariableJSObject::~DebuggerVariableJSObject()
{
}
bool DebuggerVariableJSObject::put(const JS::PropertyName& name, JS::Value value, JS::Value receiver)
{
if (m_is_writing_properties)
return JS::Object::put(name, value, receiver);
if (!name.is_string()) {
vm().throw_exception<JS::TypeError>(global_object(), String::formatted("Invalid variable name {}", name.to_string()));
return false;
}
auto property_name = name.as_string();
auto it = m_variable_info.members.find_if([&](auto& variable) {
return variable->name == property_name;
});
if (it.is_end()) {
vm().throw_exception<JS::TypeError>(global_object(), String::formatted("Variable of type {} has no property {}", m_variable_info.type_name, property_name));
return false;
}
auto& member = **it;
auto new_value = debugger_object().js_to_debugger(value, member);
if (!new_value.has_value()) {
auto string_error = String::formatted("Cannot convert JS value {} to variable {} of type {}", value.to_string_without_side_effects(), name.as_string(), member.type_name);
vm().throw_exception<JS::TypeError>(global_object(), string_error);
return false;
}
Debugger::the().session()->poke((u32*)member.location_data.address, new_value.value());
return true;
}
DebuggerGlobalJSObject& DebuggerVariableJSObject::debugger_object() const
{
return static_cast<DebuggerGlobalJSObject&>(global_object());
}
}

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@ -0,0 +1,35 @@
/*
* Copyright (c) 2021, Matthew Olsson <matthewcolsson@gmail.com>
* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "DebuggerGlobalJSObject.h"
#include <LibDebug/DebugInfo.h>
#include <LibJS/Runtime/Object.h>
namespace HackStudio {
class DebuggerVariableJSObject final : public JS::Object {
JS_OBJECT(DebuggerVariableJSObject, JS::Object);
public:
static DebuggerVariableJSObject* create(DebuggerGlobalJSObject&, const Debug::DebugInfo::VariableInfo& variable_info);
DebuggerVariableJSObject(const Debug::DebugInfo::VariableInfo& variable_info, JS::Object& prototype);
virtual ~DebuggerVariableJSObject() override;
virtual bool put(const JS::PropertyName& name, JS::Value value, JS::Value) override;
void finish_writing_properties() { m_is_writing_properties = false; }
private:
DebuggerGlobalJSObject& debugger_object() const;
const Debug::DebugInfo::VariableInfo& m_variable_info;
bool m_is_writing_properties { true };
};
}