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https://github.com/RGBCube/serenity
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HackStudio: Implement custom JS -> C++ "proxy" objects
This patch adds a custom JS Object type that will convert written properties to their C++ equivalents, reflecting JS writes back to the debugging session. This is better than a simple proxy because printing this custom object works as expected because properties still exist on the object as existing handlers expect.
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60d329a186
commit
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5 changed files with 111 additions and 36 deletions
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@ -11,6 +11,7 @@ set(SOURCES
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Debugger/DebugInfoWidget.cpp
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Debugger/Debugger.cpp
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Debugger/DebuggerGlobalJSObject.cpp
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Debugger/DebuggerVariableJSObject.cpp
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Debugger/DisassemblyModel.cpp
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Debugger/DisassemblyWidget.cpp
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Debugger/EvaluateExpressionDialog.cpp
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@ -6,6 +6,7 @@
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#include "DebuggerGlobalJSObject.h"
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#include "Debugger.h"
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#include "DebuggerVariableJSObject.h"
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/ProxyObject.h>
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@ -83,45 +84,16 @@ Optional<JS::Value> DebuggerGlobalJSObject::debugger_to_js(const Debug::DebugInf
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return JS::Value(value.value() != 0);
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}
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auto& global = const_cast<DebuggerGlobalJSObject&>(*this);
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auto* object = JS::Object::create_empty(global);
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auto* handler = JS::Object::create_empty(global);
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auto proxy = JS::ProxyObject::create(global, *object, *handler);
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auto set = [&](JS::VM& vm, JS::GlobalObject&) {
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auto property = vm.argument(1).value_or(JS::js_undefined());
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if (!property.is_string())
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return JS::Value(false);
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auto property_name = property.as_string().string();
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auto value = vm.argument(2).value_or(JS::js_undefined());
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dbgln("prop name {}", property_name);
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auto it = variable.members.find_if([&](auto& variable) {
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dbgln("candidate debugger var name: {}", variable->name);
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return variable->name == property_name;
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});
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if (it.is_end())
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return JS::Value(false);
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auto& member = **it;
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dbgln("Found var {}", member.name);
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auto new_value = js_to_debugger(value, member);
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Debugger::the().session()->poke((u32*)member.location_data.address, new_value.value());
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return JS::Value(true);
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};
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handler->define_native_function("set", move(set), 4);
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auto* object = DebuggerVariableJSObject::create(const_cast<DebuggerGlobalJSObject&>(*this), variable);
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for (auto& member : variable.members) {
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auto member_value = debugger_to_js(member);
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if (!member_value.has_value())
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continue;
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object->put(member.name, member_value.value());
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object->put(member.name, member_value.value(), {});
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}
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return proxy;
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object->finish_writing_properties();
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return JS::Value(object);
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}
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Optional<u32> DebuggerGlobalJSObject::js_to_debugger(JS::Value value, const Debug::DebugInfo::VariableInfo& variable) const
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@ -23,7 +23,6 @@ public:
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JS::Value get(const JS::PropertyName& name, JS::Value receiver, bool without_side_effects) const override;
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bool put(const JS::PropertyName& name, JS::Value value, JS::Value receiver) override;
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private:
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Optional<JS::Value> debugger_to_js(const Debug::DebugInfo::VariableInfo&) const;
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Optional<u32> js_to_debugger(JS::Value value, const Debug::DebugInfo::VariableInfo&) const;
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@ -0,0 +1,68 @@
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/*
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* Copyright (c) 2021, Matthew Olsson <matthewcolsson@gmail.com>
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* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "DebuggerVariableJSObject.h"
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#include "Debugger.h"
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#include <LibJS/Runtime/Error.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/PrimitiveString.h>
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#include <LibJS/Runtime/PropertyName.h>
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namespace HackStudio {
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DebuggerVariableJSObject* DebuggerVariableJSObject::create(DebuggerGlobalJSObject& global_object, const Debug::DebugInfo::VariableInfo& variable_info)
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{
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return global_object.heap().allocate<DebuggerVariableJSObject>(global_object, variable_info, *global_object.object_prototype());
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}
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DebuggerVariableJSObject::DebuggerVariableJSObject(const Debug::DebugInfo::VariableInfo& variable_info, JS::Object& prototype)
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: JS::Object(prototype)
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, m_variable_info(variable_info)
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{
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}
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DebuggerVariableJSObject::~DebuggerVariableJSObject()
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{
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}
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bool DebuggerVariableJSObject::put(const JS::PropertyName& name, JS::Value value, JS::Value receiver)
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{
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if (m_is_writing_properties)
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return JS::Object::put(name, value, receiver);
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if (!name.is_string()) {
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vm().throw_exception<JS::TypeError>(global_object(), String::formatted("Invalid variable name {}", name.to_string()));
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return false;
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}
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auto property_name = name.as_string();
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auto it = m_variable_info.members.find_if([&](auto& variable) {
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return variable->name == property_name;
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});
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if (it.is_end()) {
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vm().throw_exception<JS::TypeError>(global_object(), String::formatted("Variable of type {} has no property {}", m_variable_info.type_name, property_name));
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return false;
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}
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auto& member = **it;
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auto new_value = debugger_object().js_to_debugger(value, member);
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if (!new_value.has_value()) {
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auto string_error = String::formatted("Cannot convert JS value {} to variable {} of type {}", value.to_string_without_side_effects(), name.as_string(), member.type_name);
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vm().throw_exception<JS::TypeError>(global_object(), string_error);
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return false;
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}
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Debugger::the().session()->poke((u32*)member.location_data.address, new_value.value());
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return true;
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}
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DebuggerGlobalJSObject& DebuggerVariableJSObject::debugger_object() const
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{
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return static_cast<DebuggerGlobalJSObject&>(global_object());
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}
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}
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@ -0,0 +1,35 @@
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/*
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* Copyright (c) 2021, Matthew Olsson <matthewcolsson@gmail.com>
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* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "DebuggerGlobalJSObject.h"
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#include <LibDebug/DebugInfo.h>
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#include <LibJS/Runtime/Object.h>
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namespace HackStudio {
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class DebuggerVariableJSObject final : public JS::Object {
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JS_OBJECT(DebuggerVariableJSObject, JS::Object);
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public:
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static DebuggerVariableJSObject* create(DebuggerGlobalJSObject&, const Debug::DebugInfo::VariableInfo& variable_info);
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DebuggerVariableJSObject(const Debug::DebugInfo::VariableInfo& variable_info, JS::Object& prototype);
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virtual ~DebuggerVariableJSObject() override;
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virtual bool put(const JS::PropertyName& name, JS::Value value, JS::Value) override;
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void finish_writing_properties() { m_is_writing_properties = false; }
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private:
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DebuggerGlobalJSObject& debugger_object() const;
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const Debug::DebugInfo::VariableInfo& m_variable_info;
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bool m_is_writing_properties { true };
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};
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}
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