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LibGL: Implement Texture State Management
Some very primitive Texture State management. Data can now be uploaded to textures.
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8 changed files with 309 additions and 0 deletions
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@ -148,6 +148,24 @@ extern "C" {
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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// Pixel formats
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_BGR 0x190B
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#define GL_BGRA 0x190C
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// Source pixel data format
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#define GL_UNSIGNED_BYTE 0x1401
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// Texture targets
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#define GL_TEXTURE_2D 0x0DE1
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// Texture Environment and Parameters
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_LINEAR 0x2602
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#define GL_REPEAT 0x2603
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//
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// OpenGL typedefs
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//
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@ -237,6 +255,7 @@ GLAPI void glAlphaFunc(GLenum func, GLclampf ref);
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GLAPI void glHint(GLenum target, GLenum mode);
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GLAPI void glReadBuffer(GLenum mode);
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GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
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#ifdef __cplusplus
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}
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