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AK: Rename double_hash to rehash_for_collision
The name is currently quite confusing as it indicates it hashes doubles.
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3 changed files with 8 additions and 8 deletions
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@ -594,7 +594,7 @@ private:
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}
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} else if (target_bucket->state == BucketState::Rehashed) {
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// If the target bucket is already re-hashed, we do normal probing.
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target_hash = double_hash(target_hash);
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target_hash = rehash_for_collision(target_hash);
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target_bucket = &m_buckets[target_hash % m_capacity];
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} else {
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VERIFY(target_bucket->state != BucketState::End);
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@ -676,7 +676,7 @@ private:
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if (bucket.state != BucketState::Used && bucket.state != BucketState::Deleted)
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return nullptr;
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hash = double_hash(hash);
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hash = rehash_for_collision(hash);
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}
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}
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@ -703,7 +703,7 @@ private:
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return const_cast<BucketType*>(first_empty_bucket);
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}
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hash = double_hash(hash);
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hash = rehash_for_collision(hash);
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}
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}
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[[nodiscard]] BucketType& lookup_for_writing(T const& value)
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