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WindowServer: Begin refactoring towards a fully asynchronous protocol.

In order to move the WindowServer to userspace, I have to eliminate its
dependence on system call facilities. The communication channel with each
client needs to be message-based in both directions.
This commit is contained in:
Andreas Kling 2019-02-13 17:54:30 +01:00
parent 96352ab735
commit 4f98a35beb
18 changed files with 242 additions and 91 deletions

View file

@ -259,7 +259,7 @@ int Process::gui$set_global_cursor_tracking_enabled(int window_id, bool enabled)
void Process::destroy_all_menus()
{
if (!m_has_created_menus)
if (!WSMessageLoop::the().running())
return;
WSWindowManager::the().destroy_all_menus(*this);
}
@ -292,17 +292,6 @@ DisplayInfo Process::set_video_resolution(int width, int height)
return info;
}
int Process::gui$menubar_create()
{
m_has_created_menus = true;
return WSWindowManager::the().api$menubar_create();
}
int Process::gui$menubar_destroy(int menubar_id)
{
return WSWindowManager::the().api$menubar_destroy(menubar_id);
}
int Process::gui$menubar_add_menu(int menubar_id, int menu_id)
{
return WSWindowManager::the().api$menubar_add_menu(menubar_id, menu_id);
@ -312,7 +301,6 @@ int Process::gui$menu_create(const char* name)
{
if (!validate_read_str(name))
return -EFAULT;
m_has_created_menus = true;
return WSWindowManager::the().api$menu_create(String(name));
}