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SharedGraphics: Make Rect::shatter() return a Vector<Rect, 4>.

We know that shatter() will never return more than four rects, so we can
use vector inline capacity to always avoid heap allocation here.
This commit is contained in:
Andreas Kling 2019-05-27 12:50:18 +02:00
parent 3873c51781
commit 4fb2e5d8af
2 changed files with 8 additions and 8 deletions

View file

@ -177,7 +177,7 @@ public:
Point location() const { return m_location; }
Size size() const { return m_size; }
Vector<Rect> shatter(const Rect& hammer) const;
Vector<Rect, 4> shatter(const Rect& hammer) const;
operator WSAPI_Rect() const;