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Rework WindowServer to use select() in its main event loop.

The system can finally idle without burning CPU. :^)

There are some issues with scheduling making the mouse cursor sloppy
and unresponsive that need to be dealt with.
This commit is contained in:
Andreas Kling 2019-01-16 17:20:58 +01:00
parent f7ca6d254d
commit 4fef895eda
15 changed files with 121 additions and 33 deletions

View file

@ -32,16 +32,16 @@ public:
void set_client(KeyboardClient* client) { m_client = client; }
// ^CharacterDevice
virtual ssize_t read(Process&, byte* buffer, size_t) override;
virtual bool can_read(Process&) const override;
virtual ssize_t write(Process&, const byte* buffer, size_t) override;
virtual bool can_write(Process&) const override { return true; }
private:
// ^IRQHandler
virtual void handle_irq() override;
// ^CharacterDevice
virtual ssize_t read(Process&, byte* buffer, size_t) override;
virtual ssize_t write(Process&, const byte* buffer, size_t) override;
virtual bool can_read(Process&) const override;
virtual bool can_write(Process&) const override { return true; }
void emit(byte);
KeyboardClient* m_client { nullptr };