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https://github.com/RGBCube/serenity
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Add a simple spray fill tool
Could do with some more tweaking no doubt, and it'd be nice to have a circular spray, but this is better than nothing.
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commit
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11 changed files with 143 additions and 32 deletions
69
Applications/PaintBrush/SprayTool.cpp
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69
Applications/PaintBrush/SprayTool.cpp
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#include "SprayTool.h"
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#include "PaintableWidget.h"
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#include <AK/Queue.h>
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#include <AK/SinglyLinkedList.h>
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#include <LibGUI/GPainter.h>
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#include <SharedGraphics/GraphicsBitmap.h>
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#include <stdio.h>
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SprayTool::SprayTool()
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{
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m_timer.on_timeout = [=]() {
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paint_it();
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};
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m_timer.set_interval(200);
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}
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SprayTool::~SprayTool()
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{
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}
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static double nrand()
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{
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return double(rand()) / double(RAND_MAX);
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}
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void SprayTool::paint_it()
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{
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GPainter painter(m_widget->bitmap());
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auto& bitmap = m_widget->bitmap();
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ASSERT(bitmap.format() == GraphicsBitmap::Format::RGB32);
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m_widget->update();
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const double radius = 15;
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for (int i = 0; i < 100 + (nrand() * 800); i++) {
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const int minX = m_last_pos.x() - radius;
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const int minY = m_last_pos.y() - radius;
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const int xpos = minX + (radius * 2 * nrand());
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const int ypos = minY + (radius * 2 * nrand());
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if (xpos < 0 || xpos >= bitmap.width())
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continue;
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if (ypos < 0 || ypos >= bitmap.height())
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continue;
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bitmap.set_pixel<GraphicsBitmap::Format::RGB32>(xpos, ypos, m_color);
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}
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}
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void SprayTool::on_mousedown(GMouseEvent& event)
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{
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if (!m_widget->rect().contains(event.position()))
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return;
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m_color = m_widget->color_for(event);
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m_last_pos = event.position();
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m_timer.start();
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paint_it();
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}
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void SprayTool::on_mousemove(GMouseEvent& event)
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{
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m_last_pos = event.position();
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if (m_timer.is_active()) {
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paint_it();
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m_timer.restart(m_timer.interval());
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}
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}
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void SprayTool::on_mouseup(GMouseEvent&)
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{
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m_timer.stop();
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}
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