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WindowServer: Allow for more flexible tiling

The desktop can now be split up into halves (both vertical and
horizontal) and quarters by dragging a window into the corresponding
edge or corner.

This makes tiling behave more like you would expect from similiar
window managers.
This commit is contained in:
Julian Offenhäuser 2020-12-05 02:26:21 +01:00 committed by Andreas Kling
parent 4ec77ba929
commit 503aebaefc
3 changed files with 64 additions and 14 deletions

View file

@ -598,19 +598,53 @@ void Window::set_fullscreen(bool fullscreen)
Gfx::IntRect Window::tiled_rect(WindowTileType tiled) const
{
int frame_width = (m_frame.rect().width() - m_rect.width()) / 2;
int title_bar_height = m_frame.title_bar_rect().height();
int menu_height = WindowManager::the().maximized_window_rect(*this).y();
int max_height = WindowManager::the().maximized_window_rect(*this).height();
switch (tiled) {
case WindowTileType::None:
return m_untiled_rect;
case WindowTileType::Left:
return Gfx::IntRect(0,
WindowManager::the().maximized_window_rect(*this).y(),
menu_height,
Screen::the().width() / 2 - frame_width,
WindowManager::the().maximized_window_rect(*this).height());
max_height);
case WindowTileType::Right:
return Gfx::IntRect(Screen::the().width() / 2 + frame_width,
WindowManager::the().maximized_window_rect(*this).y(),
menu_height,
Screen::the().width() / 2 - frame_width,
WindowManager::the().maximized_window_rect(*this).height());
max_height);
case WindowTileType::Top:
return Gfx::IntRect(0,
menu_height,
Screen::the().width() - frame_width,
(max_height - title_bar_height) / 2 - frame_width);
case WindowTileType::Bottom:
return Gfx::IntRect(0,
menu_height + (title_bar_height + max_height) / 2 + frame_width,
Screen::the().width() - frame_width,
(max_height - title_bar_height) / 2 - frame_width);
case WindowTileType::TopLeft:
return Gfx::IntRect(0,
menu_height,
Screen::the().width() / 2 - frame_width,
(max_height - title_bar_height) / 2 - frame_width);
case WindowTileType::TopRight:
return Gfx::IntRect(Screen::the().width() / 2 + frame_width,
menu_height,
Screen::the().width() / 2 - frame_width,
(max_height - title_bar_height) / 2 - frame_width);
case WindowTileType::BottomLeft:
return Gfx::IntRect(0,
menu_height + (title_bar_height + max_height) / 2 + frame_width,
Screen::the().width() / 2 - frame_width,
(max_height - title_bar_height) / 2);
case WindowTileType::BottomRight:
return Gfx::IntRect(Screen::the().width() / 2 + frame_width,
menu_height + (title_bar_height + max_height) / 2 + frame_width,
Screen::the().width() / 2 - frame_width,
(max_height - title_bar_height) / 2);
default:
ASSERT_NOT_REACHED();
}