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https://github.com/RGBCube/serenity
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WindowServer: Allow for more flexible tiling
The desktop can now be split up into halves (both vertical and horizontal) and quarters by dragging a window into the corresponding edge or corner. This makes tiling behave more like you would expect from similiar window managers.
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4ec77ba929
commit
503aebaefc
3 changed files with 64 additions and 14 deletions
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@ -528,7 +528,8 @@ bool WindowManager::process_ongoing_window_move(MouseEvent& event, Window*& hove
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#endif
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const int maximization_deadzone = 2;
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const int tiling_deadzone = 10;
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const int secondary_deadzone = 2;
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if (m_move_window->is_maximized()) {
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auto pixels_moved_from_start = event.position().pixels_moved(m_move_origin);
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@ -536,7 +537,7 @@ bool WindowManager::process_ongoing_window_move(MouseEvent& event, Window*& hove
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if (pixels_moved_from_start > 5) {
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// dbg() << "[WM] de-maximizing window";
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m_move_origin = event.position();
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if (m_move_origin.y() <= maximization_deadzone)
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if (m_move_origin.y() <= secondary_deadzone)
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return true;
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auto width_before_resize = m_move_window->width();
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m_move_window->set_maximized(false);
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@ -546,17 +547,26 @@ bool WindowManager::process_ongoing_window_move(MouseEvent& event, Window*& hove
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} else {
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bool is_resizable = m_move_window->is_resizable();
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auto pixels_moved_from_start = event.position().pixels_moved(m_move_origin);
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const int tiling_deadzone = 5;
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auto desktop = desktop_rect();
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if (is_resizable && event.y() <= maximization_deadzone) {
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m_move_window->set_tiled(WindowTileType::None);
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m_move_window->set_maximized(true);
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return true;
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}
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if (is_resizable && event.x() <= tiling_deadzone) {
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m_move_window->set_tiled(WindowTileType::Left);
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if (event.y() <= tiling_deadzone + desktop.top())
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m_move_window->set_tiled(WindowTileType::TopLeft);
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else if (event.y() >= desktop.height() - tiling_deadzone)
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m_move_window->set_tiled(WindowTileType::BottomLeft);
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else
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m_move_window->set_tiled(WindowTileType::Left);
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} else if (is_resizable && event.x() >= Screen::the().width() - tiling_deadzone) {
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m_move_window->set_tiled(WindowTileType::Right);
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if (event.y() <= tiling_deadzone + desktop.top())
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m_move_window->set_tiled(WindowTileType::TopRight);
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else if (event.y() >= desktop.height() - tiling_deadzone)
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m_move_window->set_tiled(WindowTileType::BottomRight);
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else
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m_move_window->set_tiled(WindowTileType::Right);
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} else if (is_resizable && event.y() <= secondary_deadzone + desktop.top()) {
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m_move_window->set_tiled(WindowTileType::Top);
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} else if (is_resizable && event.y() >= desktop.bottom() - secondary_deadzone) {
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m_move_window->set_tiled(WindowTileType::Bottom);
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} else if (pixels_moved_from_start > 5 || m_move_window->tiled() == WindowTileType::None) {
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m_move_window->set_tiled(WindowTileType::None);
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Gfx::IntPoint pos = m_move_window_origin.translated(event.position() - m_move_origin);
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