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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -240,7 +240,7 @@ ThrowCompletionOr<void> NewObject::execute_impl(Bytecode::Interpreter& interpret
auto& vm = interpreter.vm();
auto& realm = *vm.current_realm();
interpreter.accumulator() = Object::create(realm, realm.global_object().object_prototype());
interpreter.accumulator() = Object::create(realm, realm.intrinsics().object_prototype());
return {};
}
@ -262,7 +262,7 @@ ThrowCompletionOr<void> CopyObjectExcludingProperties::execute_impl(Bytecode::In
auto* from_object = TRY(interpreter.reg(m_from_object).to_object(vm));
auto* to_object = Object::create(realm, realm.global_object().object_prototype());
auto* to_object = Object::create(realm, realm.intrinsics().object_prototype());
HashTable<Value, ValueTraits> excluded_names;
for (size_t i = 0; i < m_excluded_names_count; ++i)