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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -17,17 +17,17 @@ ThrowCompletionOr<ArrayBuffer*> ArrayBuffer::create(Realm& realm, size_t byte_le
if (buffer.is_error())
return realm.vm().throw_completion<RangeError>(ErrorType::NotEnoughMemoryToAllocate, byte_length);
return realm.heap().allocate<ArrayBuffer>(realm, buffer.release_value(), *realm.global_object().array_buffer_prototype());
return realm.heap().allocate<ArrayBuffer>(realm, buffer.release_value(), *realm.intrinsics().array_buffer_prototype());
}
ArrayBuffer* ArrayBuffer::create(Realm& realm, ByteBuffer buffer)
{
return realm.heap().allocate<ArrayBuffer>(realm, move(buffer), *realm.global_object().array_buffer_prototype());
return realm.heap().allocate<ArrayBuffer>(realm, move(buffer), *realm.intrinsics().array_buffer_prototype());
}
ArrayBuffer* ArrayBuffer::create(Realm& realm, ByteBuffer* buffer)
{
return realm.heap().allocate<ArrayBuffer>(realm, buffer, *realm.global_object().array_buffer_prototype());
return realm.heap().allocate<ArrayBuffer>(realm, buffer, *realm.intrinsics().array_buffer_prototype());
}
ArrayBuffer::ArrayBuffer(ByteBuffer buffer, Object& prototype)
@ -54,7 +54,7 @@ void ArrayBuffer::visit_edges(Cell::Visitor& visitor)
ThrowCompletionOr<ArrayBuffer*> allocate_array_buffer(VM& vm, FunctionObject& constructor, size_t byte_length)
{
// 1. Let obj be ? OrdinaryCreateFromConstructor(constructor, "%ArrayBuffer.prototype%", « [[ArrayBufferData]], [[ArrayBufferByteLength]], [[ArrayBufferDetachKey]] »).
auto* obj = TRY(ordinary_create_from_constructor<ArrayBuffer>(vm, constructor, &GlobalObject::array_buffer_prototype, nullptr));
auto* obj = TRY(ordinary_create_from_constructor<ArrayBuffer>(vm, constructor, &Intrinsics::array_buffer_prototype, nullptr));
// 2. Let block be ? CreateByteDataBlock(byteLength).
auto block = ByteBuffer::create_zeroed(byte_length);
@ -101,7 +101,7 @@ ThrowCompletionOr<ArrayBuffer*> clone_array_buffer(VM& vm, ArrayBuffer& source_b
VERIFY(!source_buffer.is_detached());
// 2. Let targetBuffer be ? AllocateArrayBuffer(%ArrayBuffer%, srcLength).
auto* target_buffer = TRY(allocate_array_buffer(vm, *realm.global_object().array_buffer_constructor(), source_length));
auto* target_buffer = TRY(allocate_array_buffer(vm, *realm.intrinsics().array_buffer_constructor(), source_length));
// 3. Let srcBlock be srcBuffer.[[ArrayBufferData]].
auto& source_block = source_buffer.buffer();