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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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217 changed files with 1305 additions and 1039 deletions
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@ -17,7 +17,7 @@
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namespace JS {
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ArrayConstructor::ArrayConstructor(Realm& realm)
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: NativeFunction(vm().names.Array.as_string(), *realm.global_object().function_prototype())
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: NativeFunction(vm().names.Array.as_string(), *realm.intrinsics().function_prototype())
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{
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}
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@ -27,7 +27,7 @@ void ArrayConstructor::initialize(Realm& realm)
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NativeFunction::initialize(realm);
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// 23.1.2.4 Array.prototype, https://tc39.es/ecma262/#sec-array.prototype
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define_direct_property(vm.names.prototype, realm.global_object().array_prototype(), 0);
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define_direct_property(vm.names.prototype, realm.intrinsics().array_prototype(), 0);
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u8 attr = Attribute::Writable | Attribute::Configurable;
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define_native_function(realm, vm.names.from, from, 1, attr);
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@ -52,7 +52,7 @@ ThrowCompletionOr<Object*> ArrayConstructor::construct(FunctionObject& new_targe
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auto& vm = this->vm();
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auto& realm = *vm.current_realm();
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auto* proto = TRY(get_prototype_from_constructor(vm, new_target, &GlobalObject::array_prototype));
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auto* proto = TRY(get_prototype_from_constructor(vm, new_target, &Intrinsics::array_prototype));
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if (vm.argument_count() == 0)
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return MUST(Array::create(realm, 0, proto));
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