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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -17,7 +17,7 @@
namespace JS {
ArrayConstructor::ArrayConstructor(Realm& realm)
: NativeFunction(vm().names.Array.as_string(), *realm.global_object().function_prototype())
: NativeFunction(vm().names.Array.as_string(), *realm.intrinsics().function_prototype())
{
}
@ -27,7 +27,7 @@ void ArrayConstructor::initialize(Realm& realm)
NativeFunction::initialize(realm);
// 23.1.2.4 Array.prototype, https://tc39.es/ecma262/#sec-array.prototype
define_direct_property(vm.names.prototype, realm.global_object().array_prototype(), 0);
define_direct_property(vm.names.prototype, realm.intrinsics().array_prototype(), 0);
u8 attr = Attribute::Writable | Attribute::Configurable;
define_native_function(realm, vm.names.from, from, 1, attr);
@ -52,7 +52,7 @@ ThrowCompletionOr<Object*> ArrayConstructor::construct(FunctionObject& new_targe
auto& vm = this->vm();
auto& realm = *vm.current_realm();
auto* proto = TRY(get_prototype_from_constructor(vm, new_target, &GlobalObject::array_prototype));
auto* proto = TRY(get_prototype_from_constructor(vm, new_target, &Intrinsics::array_prototype));
if (vm.argument_count() == 0)
return MUST(Array::create(realm, 0, proto));