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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -16,7 +16,7 @@ namespace JS {
Error* Error::create(Realm& realm)
{
return realm.heap().allocate<Error>(realm, *realm.global_object().error_prototype());
return realm.heap().allocate<Error>(realm, *realm.intrinsics().error_prototype());
}
Error* Error::create(Realm& realm, String const& message)
@ -96,24 +96,24 @@ String Error::stack_string() const
return stack_string_builder.build();
}
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
ClassName* ClassName::create(Realm& realm) \
{ \
return realm.heap().allocate<ClassName>(realm, *realm.global_object().snake_name##_prototype()); /* */ \
} \
\
ClassName* ClassName::create(Realm& realm, String const& message) \
{ \
auto& vm = realm.vm(); \
auto* error = ClassName::create(realm); \
u8 attr = Attribute::Writable | Attribute::Configurable; \
error->define_direct_property(vm.names.message, js_string(vm, message), attr); \
return error; \
} \
\
ClassName::ClassName(Object& prototype) \
: Error(prototype) \
{ \
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
ClassName* ClassName::create(Realm& realm) \
{ \
return realm.heap().allocate<ClassName>(realm, *realm.intrinsics().snake_name##_prototype()); \
} \
\
ClassName* ClassName::create(Realm& realm, String const& message) \
{ \
auto& vm = realm.vm(); \
auto* error = ClassName::create(realm); \
u8 attr = Attribute::Writable | Attribute::Configurable; \
error->define_direct_property(vm.names.message, js_string(vm, message), attr); \
return error; \
} \
\
ClassName::ClassName(Object& prototype) \
: Error(prototype) \
{ \
}
JS_ENUMERATE_NATIVE_ERRORS