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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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@ -12,7 +12,7 @@
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namespace JS {
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GeneratorFunctionConstructor::GeneratorFunctionConstructor(Realm& realm)
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: NativeFunction(static_cast<Object&>(*realm.global_object().function_constructor()))
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: NativeFunction(static_cast<Object&>(*realm.intrinsics().function_constructor()))
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{
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}
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@ -24,7 +24,7 @@ void GeneratorFunctionConstructor::initialize(Realm& realm)
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// 27.3.2.1 GeneratorFunction.length, https://tc39.es/ecma262/#sec-generatorfunction.length
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define_direct_property(vm.names.length, Value(1), Attribute::Configurable);
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// 27.3.2.2 GeneratorFunction.prototype, https://tc39.es/ecma262/#sec-generatorfunction.length
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define_direct_property(vm.names.prototype, realm.global_object().generator_function_prototype(), 0);
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define_direct_property(vm.names.prototype, realm.intrinsics().generator_function_prototype(), 0);
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}
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// 27.3.1.1 GeneratorFunction ( p1, p2, … , pn, body ), https://tc39.es/ecma262/#sec-generatorfunction
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