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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -12,7 +12,7 @@
namespace JS {
GeneratorFunctionConstructor::GeneratorFunctionConstructor(Realm& realm)
: NativeFunction(static_cast<Object&>(*realm.global_object().function_constructor()))
: NativeFunction(static_cast<Object&>(*realm.intrinsics().function_constructor()))
{
}
@ -24,7 +24,7 @@ void GeneratorFunctionConstructor::initialize(Realm& realm)
// 27.3.2.1 GeneratorFunction.length, https://tc39.es/ecma262/#sec-generatorfunction.length
define_direct_property(vm.names.length, Value(1), Attribute::Configurable);
// 27.3.2.2 GeneratorFunction.prototype, https://tc39.es/ecma262/#sec-generatorfunction.length
define_direct_property(vm.names.prototype, realm.global_object().generator_function_prototype(), 0);
define_direct_property(vm.names.prototype, realm.intrinsics().generator_function_prototype(), 0);
}
// 27.3.1.1 GeneratorFunction ( p1, p2, … , pn, body ), https://tc39.es/ecma262/#sec-generatorfunction