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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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217 changed files with 1305 additions and 1039 deletions
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@ -22,7 +22,7 @@ ThrowCompletionOr<GeneratorObject*> GeneratorObject::create(Realm& realm, Value
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// We implement async functions by transforming them to generator function in the bytecode
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// interpreter. However an async function does not have a prototype and should not be
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// changed thus we hardcode the prototype.
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generating_function_prototype = realm.global_object().generator_prototype();
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generating_function_prototype = realm.intrinsics().generator_prototype();
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} else {
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generating_function_prototype = TRY(generating_function->get(vm.names.prototype));
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}
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@ -73,7 +73,7 @@ ThrowCompletionOr<Value> GeneratorObject::next_impl(VM& vm, Optional<Value> next
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auto previous_generated_value = TRY(generated_value(m_previous_value));
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auto result = Object::create(realm, realm.global_object().object_prototype());
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auto result = Object::create(realm, realm.intrinsics().object_prototype());
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result->define_direct_property("value", previous_generated_value, default_attributes);
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if (m_done) {
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