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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -22,7 +22,7 @@ ThrowCompletionOr<GeneratorObject*> GeneratorObject::create(Realm& realm, Value
// We implement async functions by transforming them to generator function in the bytecode
// interpreter. However an async function does not have a prototype and should not be
// changed thus we hardcode the prototype.
generating_function_prototype = realm.global_object().generator_prototype();
generating_function_prototype = realm.intrinsics().generator_prototype();
} else {
generating_function_prototype = TRY(generating_function->get(vm.names.prototype));
}
@ -73,7 +73,7 @@ ThrowCompletionOr<Value> GeneratorObject::next_impl(VM& vm, Optional<Value> next
auto previous_generated_value = TRY(generated_value(m_previous_value));
auto result = Object::create(realm, realm.global_object().object_prototype());
auto result = Object::create(realm, realm.intrinsics().object_prototype());
result->define_direct_property("value", previous_generated_value, default_attributes);
if (m_done) {