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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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217 changed files with 1305 additions and 1039 deletions
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@ -922,7 +922,7 @@ Array* format_numeric_to_parts(VM& vm, NumberFormat& number_format, Mathematical
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// 4. For each Record { [[Type]], [[Value]] } part in parts, do
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for (auto& part : parts) {
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// a. Let O be OrdinaryObjectCreate(%Object.prototype%).
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auto* object = Object::create(realm, realm.global_object().object_prototype());
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auto* object = Object::create(realm, realm.intrinsics().object_prototype());
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// b. Perform ! CreateDataPropertyOrThrow(O, "type", part.[[Type]]).
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MUST(object->create_data_property_or_throw(vm.names.type, js_string(vm, part.type)));
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@ -1837,7 +1837,7 @@ ThrowCompletionOr<Array*> format_numeric_range_to_parts(VM& vm, NumberFormat& nu
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// 4. For each Record { [[Type]], [[Value]] } part in parts, do
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for (auto& part : parts) {
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// a. Let O be OrdinaryObjectCreate(%Object.prototype%).
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auto* object = Object::create(realm, realm.global_object().object_prototype());
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auto* object = Object::create(realm, realm.intrinsics().object_prototype());
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// b. Perform ! CreateDataPropertyOrThrow(O, "type", part.[[Type]]).
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MUST(object->create_data_property_or_throw(vm.names.type, js_string(vm, part.type)));
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