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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -14,7 +14,7 @@
namespace JS {
MapConstructor::MapConstructor(Realm& realm)
: NativeFunction(vm().names.Map.as_string(), *realm.global_object().function_prototype())
: NativeFunction(vm().names.Map.as_string(), *realm.intrinsics().function_prototype())
{
}
@ -24,7 +24,7 @@ void MapConstructor::initialize(Realm& realm)
NativeFunction::initialize(realm);
// 24.1.2.1 Map.prototype, https://tc39.es/ecma262/#sec-map.prototype
define_direct_property(vm.names.prototype, realm.global_object().map_prototype(), 0);
define_direct_property(vm.names.prototype, realm.intrinsics().map_prototype(), 0);
define_native_accessor(realm, *vm.well_known_symbol_species(), symbol_species_getter, {}, Attribute::Configurable);
@ -43,7 +43,7 @@ ThrowCompletionOr<Object*> MapConstructor::construct(FunctionObject& new_target)
{
auto& vm = this->vm();
auto* map = TRY(ordinary_create_from_constructor<Map>(vm, new_target, &GlobalObject::map_prototype));
auto* map = TRY(ordinary_create_from_constructor<Map>(vm, new_target, &Intrinsics::map_prototype));
if (vm.argument(0).is_nullish())
return map;