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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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217 changed files with 1305 additions and 1039 deletions
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@ -14,7 +14,7 @@
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namespace JS {
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MapConstructor::MapConstructor(Realm& realm)
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: NativeFunction(vm().names.Map.as_string(), *realm.global_object().function_prototype())
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: NativeFunction(vm().names.Map.as_string(), *realm.intrinsics().function_prototype())
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{
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}
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@ -24,7 +24,7 @@ void MapConstructor::initialize(Realm& realm)
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NativeFunction::initialize(realm);
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// 24.1.2.1 Map.prototype, https://tc39.es/ecma262/#sec-map.prototype
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define_direct_property(vm.names.prototype, realm.global_object().map_prototype(), 0);
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define_direct_property(vm.names.prototype, realm.intrinsics().map_prototype(), 0);
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define_native_accessor(realm, *vm.well_known_symbol_species(), symbol_species_getter, {}, Attribute::Configurable);
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@ -43,7 +43,7 @@ ThrowCompletionOr<Object*> MapConstructor::construct(FunctionObject& new_target)
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{
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auto& vm = this->vm();
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auto* map = TRY(ordinary_create_from_constructor<Map>(vm, new_target, &GlobalObject::map_prototype));
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auto* map = TRY(ordinary_create_from_constructor<Map>(vm, new_target, &Intrinsics::map_prototype));
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if (vm.argument(0).is_nullish())
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return map;
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