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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -26,7 +26,7 @@ NativeFunction* NativeFunction::create(Realm& allocating_realm, Function<ThrowCo
// 2. If prototype is not present, set prototype to realm.[[Intrinsics]].[[%Function.prototype%]].
if (!prototype.has_value())
prototype = realm.value()->global_object().function_prototype();
prototype = realm.value()->intrinsics().function_prototype();
// 3. Let internalSlotsList be a List containing the names of all the internal slots that 10.3 requires for the built-in function object that is about to be created.
// 4. Append to internalSlotsList the elements of additionalInternalSlotsList.
@ -53,7 +53,7 @@ NativeFunction* NativeFunction::create(Realm& allocating_realm, Function<ThrowCo
NativeFunction* NativeFunction::create(Realm& realm, FlyString const& name, Function<ThrowCompletionOr<Value>(VM&)> function)
{
return realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.global_object().function_prototype());
return realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.intrinsics().function_prototype());
}
NativeFunction::NativeFunction(Function<ThrowCompletionOr<Value>(VM&)> native_function, Object* prototype, Realm& realm)
@ -69,7 +69,7 @@ NativeFunction::NativeFunction(Function<ThrowCompletionOr<Value>(VM&)> native_fu
NativeFunction::NativeFunction(Object& prototype)
: FunctionObject(prototype)
, m_realm(global_object().associated_realm())
, m_realm(&prototype.shape().realm())
{
}
@ -77,14 +77,14 @@ NativeFunction::NativeFunction(FlyString name, Function<ThrowCompletionOr<Value>
: FunctionObject(prototype)
, m_name(move(name))
, m_native_function(move(native_function))
, m_realm(global_object().associated_realm())
, m_realm(&prototype.shape().realm())
{
}
NativeFunction::NativeFunction(FlyString name, Object& prototype)
: FunctionObject(prototype)
, m_name(move(name))
, m_realm(global_object().associated_realm())
, m_realm(&prototype.shape().realm())
{
}