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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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217 changed files with 1305 additions and 1039 deletions
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@ -26,7 +26,7 @@ NativeFunction* NativeFunction::create(Realm& allocating_realm, Function<ThrowCo
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// 2. If prototype is not present, set prototype to realm.[[Intrinsics]].[[%Function.prototype%]].
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if (!prototype.has_value())
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prototype = realm.value()->global_object().function_prototype();
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prototype = realm.value()->intrinsics().function_prototype();
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// 3. Let internalSlotsList be a List containing the names of all the internal slots that 10.3 requires for the built-in function object that is about to be created.
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// 4. Append to internalSlotsList the elements of additionalInternalSlotsList.
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@ -53,7 +53,7 @@ NativeFunction* NativeFunction::create(Realm& allocating_realm, Function<ThrowCo
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NativeFunction* NativeFunction::create(Realm& realm, FlyString const& name, Function<ThrowCompletionOr<Value>(VM&)> function)
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{
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return realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.global_object().function_prototype());
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return realm.heap().allocate<NativeFunction>(realm, name, move(function), *realm.intrinsics().function_prototype());
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}
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NativeFunction::NativeFunction(Function<ThrowCompletionOr<Value>(VM&)> native_function, Object* prototype, Realm& realm)
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@ -69,7 +69,7 @@ NativeFunction::NativeFunction(Function<ThrowCompletionOr<Value>(VM&)> native_fu
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NativeFunction::NativeFunction(Object& prototype)
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: FunctionObject(prototype)
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, m_realm(global_object().associated_realm())
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, m_realm(&prototype.shape().realm())
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{
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}
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@ -77,14 +77,14 @@ NativeFunction::NativeFunction(FlyString name, Function<ThrowCompletionOr<Value>
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: FunctionObject(prototype)
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, m_name(move(name))
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, m_native_function(move(native_function))
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, m_realm(global_object().associated_realm())
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, m_realm(&prototype.shape().realm())
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{
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}
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NativeFunction::NativeFunction(FlyString name, Object& prototype)
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: FunctionObject(prototype)
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, m_name(move(name))
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, m_realm(global_object().associated_realm())
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, m_realm(&prototype.shape().realm())
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{
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}
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