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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -118,11 +118,11 @@ ThrowCompletionOr<Value> Reference::get_value(VM& vm) const
auto string_value = m_base_value.as_string().get(vm, m_name);
if (string_value.has_value())
return *string_value;
base_obj = realm.global_object().string_prototype();
base_obj = realm.intrinsics().string_prototype();
} else if (m_base_value.is_number())
base_obj = realm.global_object().number_prototype();
base_obj = realm.intrinsics().number_prototype();
else if (m_base_value.is_boolean())
base_obj = realm.global_object().boolean_prototype();
base_obj = realm.intrinsics().boolean_prototype();
else
base_obj = TRY(m_base_value.to_object(vm));