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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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217 changed files with 1305 additions and 1039 deletions
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@ -118,11 +118,11 @@ ThrowCompletionOr<Value> Reference::get_value(VM& vm) const
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auto string_value = m_base_value.as_string().get(vm, m_name);
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if (string_value.has_value())
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return *string_value;
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base_obj = realm.global_object().string_prototype();
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base_obj = realm.intrinsics().string_prototype();
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} else if (m_base_value.is_number())
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base_obj = realm.global_object().number_prototype();
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base_obj = realm.intrinsics().number_prototype();
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else if (m_base_value.is_boolean())
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base_obj = realm.global_object().boolean_prototype();
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base_obj = realm.intrinsics().boolean_prototype();
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else
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base_obj = TRY(m_base_value.to_object(vm));
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