1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-06-01 10:48:13 +00:00

LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -12,7 +12,7 @@ namespace JS {
// 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor
ShadowRealmConstructor::ShadowRealmConstructor(Realm& realm)
: NativeFunction(vm().names.ShadowRealm.as_string(), *realm.global_object().function_prototype())
: NativeFunction(vm().names.ShadowRealm.as_string(), *realm.intrinsics().function_prototype())
{
}
@ -22,7 +22,7 @@ void ShadowRealmConstructor::initialize(Realm& realm)
NativeFunction::initialize(realm);
// 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype
define_direct_property(vm.names.prototype, realm.global_object().shadow_realm_prototype(), 0);
define_direct_property(vm.names.prototype, realm.intrinsics().shadow_realm_prototype(), 0);
define_direct_property(vm.names.length, Value(0), Attribute::Configurable);
}
@ -59,7 +59,7 @@ ThrowCompletionOr<Object*> ShadowRealmConstructor::construct(FunctionObject& new
// 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »).
// 4. Set O.[[ShadowRealm]] to realmRec.
// 9. Set O.[[ExecutionContext]] to context.
auto* object = TRY(ordinary_create_from_constructor<ShadowRealm>(vm, new_target, &GlobalObject::shadow_realm_prototype, *realm, move(context)));
auto* object = TRY(ordinary_create_from_constructor<ShadowRealm>(vm, new_target, &Intrinsics::shadow_realm_prototype, *realm, move(context)));
// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
auto* new_global_object = vm.heap().allocate_without_realm<GlobalObject>(*realm);