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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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217 changed files with 1305 additions and 1039 deletions
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@ -12,7 +12,7 @@ namespace JS {
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// 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor
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ShadowRealmConstructor::ShadowRealmConstructor(Realm& realm)
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: NativeFunction(vm().names.ShadowRealm.as_string(), *realm.global_object().function_prototype())
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: NativeFunction(vm().names.ShadowRealm.as_string(), *realm.intrinsics().function_prototype())
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{
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}
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@ -22,7 +22,7 @@ void ShadowRealmConstructor::initialize(Realm& realm)
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NativeFunction::initialize(realm);
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// 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype
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define_direct_property(vm.names.prototype, realm.global_object().shadow_realm_prototype(), 0);
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define_direct_property(vm.names.prototype, realm.intrinsics().shadow_realm_prototype(), 0);
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define_direct_property(vm.names.length, Value(0), Attribute::Configurable);
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}
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@ -59,7 +59,7 @@ ThrowCompletionOr<Object*> ShadowRealmConstructor::construct(FunctionObject& new
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// 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »).
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// 4. Set O.[[ShadowRealm]] to realmRec.
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// 9. Set O.[[ExecutionContext]] to context.
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auto* object = TRY(ordinary_create_from_constructor<ShadowRealm>(vm, new_target, &GlobalObject::shadow_realm_prototype, *realm, move(context)));
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auto* object = TRY(ordinary_create_from_constructor<ShadowRealm>(vm, new_target, &Intrinsics::shadow_realm_prototype, *realm, move(context)));
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// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
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auto* new_global_object = vm.heap().allocate_without_realm<GlobalObject>(*realm);
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