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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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217 changed files with 1305 additions and 1039 deletions
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@ -18,7 +18,7 @@
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namespace JS {
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StringConstructor::StringConstructor(Realm& realm)
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: NativeFunction(vm().names.String.as_string(), *realm.global_object().function_prototype())
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: NativeFunction(vm().names.String.as_string(), *realm.intrinsics().function_prototype())
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{
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}
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@ -28,7 +28,7 @@ void StringConstructor::initialize(Realm& realm)
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NativeFunction::initialize(realm);
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// 22.1.2.3 String.prototype, https://tc39.es/ecma262/#sec-string.prototype
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define_direct_property(vm.names.prototype, realm.global_object().string_prototype(), 0);
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define_direct_property(vm.names.prototype, realm.intrinsics().string_prototype(), 0);
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u8 attr = Attribute::Writable | Attribute::Configurable;
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define_native_function(realm, vm.names.raw, raw, 1, attr);
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@ -60,7 +60,7 @@ ThrowCompletionOr<Object*> StringConstructor::construct(FunctionObject& new_targ
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primitive_string = js_string(vm, "");
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else
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primitive_string = TRY(vm.argument(0).to_primitive_string(vm));
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auto* prototype = TRY(get_prototype_from_constructor(vm, new_target, &GlobalObject::string_prototype));
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auto* prototype = TRY(get_prototype_from_constructor(vm, new_target, &Intrinsics::string_prototype));
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return StringObject::create(realm, *primitive_string, *prototype);
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}
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