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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -69,10 +69,10 @@ ThrowCompletionOr<TimeZone*> create_temporal_time_zone(VM& vm, String const& ide
// 1. If newTarget is not present, set newTarget to %Temporal.TimeZone%.
if (!new_target)
new_target = realm.global_object().temporal_time_zone_constructor();
new_target = realm.intrinsics().temporal_time_zone_constructor();
// 2. Let object be ? OrdinaryCreateFromConstructor(newTarget, "%Temporal.TimeZone.prototype%", « [[InitializedTemporalTimeZone]], [[Identifier]], [[OffsetNanoseconds]] »).
auto* object = TRY(ordinary_create_from_constructor<TimeZone>(vm, *new_target, &GlobalObject::temporal_time_zone_prototype));
auto* object = TRY(ordinary_create_from_constructor<TimeZone>(vm, *new_target, &Intrinsics::temporal_time_zone_prototype));
// 3. Let offsetNanosecondsResult be Completion(ParseTimeZoneOffsetString(identifier)).
auto offset_nanoseconds_result = parse_time_zone_offset_string(vm, identifier);