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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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@ -273,13 +273,13 @@ ThrowCompletionOr<ZonedDateTime*> create_temporal_zoned_date_time(VM& vm, BigInt
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// 2. If newTarget is not present, set newTarget to %Temporal.ZonedDateTime%.
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if (!new_target)
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new_target = realm.global_object().temporal_zoned_date_time_constructor();
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new_target = realm.intrinsics().temporal_zoned_date_time_constructor();
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// 3. Let object be ? OrdinaryCreateFromConstructor(newTarget, "%Temporal.ZonedDateTime.prototype%", « [[InitializedTemporalZonedDateTime]], [[Nanoseconds]], [[TimeZone]], [[Calendar]] »).
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// 4. Set object.[[Nanoseconds]] to epochNanoseconds.
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// 5. Set object.[[TimeZone]] to timeZone.
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// 6. Set object.[[Calendar]] to calendar.
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auto* object = TRY(ordinary_create_from_constructor<ZonedDateTime>(vm, *new_target, &GlobalObject::temporal_time_zone_prototype, epoch_nanoseconds, time_zone, calendar));
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auto* object = TRY(ordinary_create_from_constructor<ZonedDateTime>(vm, *new_target, &Intrinsics::temporal_time_zone_prototype, epoch_nanoseconds, time_zone, calendar));
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// 7. Return object.
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return object;
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