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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -450,7 +450,7 @@ ThrowCompletionOr<Object*> Value::to_object(VM& vm) const
case BOOLEAN_TAG:
return BooleanObject::create(realm, as_bool());
case STRING_TAG:
return StringObject::create(realm, const_cast<JS::PrimitiveString&>(as_string()), *realm.global_object().string_prototype());
return StringObject::create(realm, const_cast<JS::PrimitiveString&>(as_string()), *realm.intrinsics().string_prototype());
case SYMBOL_TAG:
return SymbolObject::create(realm, const_cast<JS::Symbol&>(as_symbol()));
case BIGINT_TAG: