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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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@ -21,7 +21,7 @@ ThrowCompletionOr<WrappedFunction*> WrappedFunction::create(Realm& realm, Realm&
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// 4. Set wrapped.[[Call]] as described in 2.1.
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// 5. Set wrapped.[[WrappedTargetFunction]] to Target.
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// 6. Set wrapped.[[Realm]] to callerRealm.
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auto& prototype = *caller_realm.global_object().function_prototype();
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auto& prototype = *caller_realm.intrinsics().function_prototype();
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auto* wrapped = vm.heap().allocate<WrappedFunction>(realm, caller_realm, target, prototype);
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// 7. Let result be CopyNameAndLength(wrapped, Target).
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