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LibJS: Move intrinsics to the realm

Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This commit is contained in:
Linus Groh 2022-08-27 00:54:55 +01:00
parent 84c4b66721
commit 50428ea8d2
217 changed files with 1305 additions and 1039 deletions

View file

@ -1003,8 +1003,11 @@ static void print_value(JS::Value value, HashTable<JS::Object*>& seen_objects)
return print_error(object, seen_objects);
auto prototype_or_error = object.internal_get_prototype_of();
if (prototype_or_error.has_value() && prototype_or_error.value() == object.global_object().error_prototype())
return print_error(object, seen_objects);
if (prototype_or_error.has_value() && prototype_or_error.value() != nullptr) {
auto& prototype = *prototype_or_error.value();
if (&prototype == prototype.shape().realm().intrinsics().error_prototype())
return print_error(object, seen_objects);
}
if (is<JS::RegExpObject>(object))
return print_regexp_object(static_cast<JS::RegExpObject&>(object), seen_objects);
@ -1272,9 +1275,9 @@ static JS::ThrowCompletionOr<JS::Value> load_ini_impl(JS::VM& vm)
return vm.throw_completion<JS::Error>(String::formatted("Failed to open '{}': {}", filename, file->error_string()));
auto config_file = MUST(Core::ConfigFile::open(filename, file->fd()));
auto* object = JS::Object::create(realm, realm.global_object().object_prototype());
auto* object = JS::Object::create(realm, realm.intrinsics().object_prototype());
for (auto const& group : config_file->groups()) {
auto* group_object = JS::Object::create(realm, realm.global_object().object_prototype());
auto* group_object = JS::Object::create(realm, realm.intrinsics().object_prototype());
for (auto const& key : config_file->keys(group)) {
auto entry = config_file->read_entry(group, key);
group_object->define_direct_property(key, js_string(vm, move(entry)), JS::Attribute::Enumerable | JS::Attribute::Configurable | JS::Attribute::Writable);