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Kernel: Refactor scheduler to use dynamic thread priorities

Threads now have numeric priorities with a base priority in the 1-99
range.

Whenever a runnable thread is *not* scheduled, its effective priority
is incremented by 1. This is tracked in Thread::m_extra_priority.
The effective priority of a thread is m_priority + m_extra_priority.

When a runnable thread *is* scheduled, its m_extra_priority is reset to
zero and the effective priority returns to base.

This means that lower-priority threads will always eventually get
scheduled to run, once its effective priority becomes high enough to
exceed the base priority of threads "above" it.

The previous values for ThreadPriority (Low, Normal and High) are now
replaced as follows:

    Low -> 10
    Normal -> 30
    High -> 50

In other words, it will take 20 ticks for a "Low" priority thread to
get to "Normal" effective priority, and another 20 to reach "High".

This is not perfect, and I've used some quite naive data structures,
but I think the mechanism will allow us to build various new and
interesting optimizations, and we can figure out better data structures
later on. :^)
This commit is contained in:
Andreas Kling 2019-12-30 18:46:17 +01:00
parent 816d3e6208
commit 50677bf806
16 changed files with 109 additions and 149 deletions

View file

@ -270,7 +270,7 @@ struct SC_futex_params {
struct SC_create_thread_params {
unsigned int m_detach_state = 0; // JOINABLE or DETACHED
int m_schedule_priority = 2; // ThreadPriority::Normal
int m_schedule_priority = 30; // THREAD_PRIORITY_NORMAL
// FIXME: Implment guard pages in create_thread (unreadable pages at "overflow" end of stack)
// "If an implementation rounds up the value of guardsize to a multiple of {PAGESIZE},
// a call to pthread_attr_getguardsize() specifying attr shall store in the guardsize