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Userland: Use Font::pixel_size_rounded_up() in more places

This commit is contained in:
Andreas Kling 2023-03-03 19:38:05 +01:00
parent 2e2c717e89
commit 508fb7e1e9
7 changed files with 10 additions and 10 deletions

View file

@ -1381,8 +1381,8 @@ void Painter::draw_emoji(IntPoint point, Gfx::Bitmap const& emoji, Font const& f
IntRect dst_rect {
point.x(),
point.y(),
static_cast<int>(ceilf(font.pixel_size() * emoji.width() / emoji.height())),
static_cast<int>(ceilf(font.pixel_size())),
font.pixel_size_rounded_up() * emoji.width() / emoji.height(),
font.pixel_size_rounded_up(),
};
draw_scaled_bitmap(dst_rect, emoji, emoji.rect());
}
@ -2461,7 +2461,7 @@ void Gfx::Painter::draw_ui_text(Gfx::IntRect const& rect, StringView text, Gfx::
Optional<size_t> underline_offset;
auto name_to_draw = parse_ampersand_string(text, &underline_offset);
Gfx::IntRect text_rect { 0, 0, static_cast<int>(ceilf(font.width(name_to_draw))), static_cast<int>(ceilf(font.pixel_size())) };
Gfx::IntRect text_rect { 0, 0, static_cast<int>(ceilf(font.width(name_to_draw))), font.pixel_size_rounded_up() };
text_rect.align_within(rect, text_alignment);
draw_text(text_rect, name_to_draw, font, text_alignment, color);