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Userland: Use Font::pixel_size_rounded_up() in more places
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2e2c717e89
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7 changed files with 10 additions and 10 deletions
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@ -1381,8 +1381,8 @@ void Painter::draw_emoji(IntPoint point, Gfx::Bitmap const& emoji, Font const& f
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IntRect dst_rect {
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point.x(),
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point.y(),
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static_cast<int>(ceilf(font.pixel_size() * emoji.width() / emoji.height())),
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static_cast<int>(ceilf(font.pixel_size())),
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font.pixel_size_rounded_up() * emoji.width() / emoji.height(),
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font.pixel_size_rounded_up(),
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};
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draw_scaled_bitmap(dst_rect, emoji, emoji.rect());
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}
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@ -2461,7 +2461,7 @@ void Gfx::Painter::draw_ui_text(Gfx::IntRect const& rect, StringView text, Gfx::
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Optional<size_t> underline_offset;
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auto name_to_draw = parse_ampersand_string(text, &underline_offset);
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Gfx::IntRect text_rect { 0, 0, static_cast<int>(ceilf(font.width(name_to_draw))), static_cast<int>(ceilf(font.pixel_size())) };
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Gfx::IntRect text_rect { 0, 0, static_cast<int>(ceilf(font.width(name_to_draw))), font.pixel_size_rounded_up() };
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text_rect.align_within(rect, text_alignment);
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draw_text(text_rect, name_to_draw, font, text_alignment, color);
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