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LibGfx: Allow extracting paths from fonts and add Gfx::Path::text()

This updates fonts so rather than rastering directly to a bitmap, you
can extract paths for glyphs. This is then used to implement a
Gfx::Path::text("some text", font) API, that if given a vector font
appends the path of the text to your Gfx::Path. This then allows
arbitrary manipulation of the text (rotation, skewing, etc), paving the
way for Word Art in Serenity.
This commit is contained in:
MacDue 2023-11-04 21:41:24 +00:00 committed by Alexander Kalenik
parent b4cabde4a4
commit 50d33f79fa
14 changed files with 186 additions and 88 deletions

View file

@ -10,6 +10,7 @@
#include <AK/RefCounted.h>
#include <LibGfx/Font/Font.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Path.h>
namespace Gfx {
@ -39,6 +40,8 @@ public:
virtual ScaledGlyphMetrics glyph_metrics(u32 glyph_id, float x_scale, float y_scale, float point_width, float point_height) const = 0;
virtual float glyphs_horizontal_kerning(u32 left_glyph_id, u32 right_glyph_id, float x_scale) const = 0;
virtual RefPtr<Gfx::Bitmap> rasterize_glyph(u32 glyph_id, float x_scale, float y_scale, GlyphSubpixelOffset) const = 0;
virtual bool append_glyph_path_to(Gfx::Path&, u32 glyph_id, float x_scale, float y_scale) const = 0;
virtual u32 glyph_count() const = 0;
virtual u16 units_per_em() const = 0;
virtual u32 glyph_id_for_code_point(u32 code_point) const = 0;