1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-27 10:07:44 +00:00

LibJS: Let Shape store a Realm instead of a GlobalObject

This is a cautious first step towards being able to create JS objects
before a global object has been instantiated.
This commit is contained in:
Andreas Kling 2022-08-01 20:27:20 +02:00
parent 7a6935a2ff
commit 50d951aea2
22 changed files with 104 additions and 55 deletions

View file

@ -17,7 +17,7 @@ class GlobalObject : public Object {
JS_OBJECT(GlobalObject, Object);
public:
explicit GlobalObject();
explicit GlobalObject(Realm&);
virtual void initialize_global_object();
virtual ~GlobalObject() override;
@ -25,7 +25,7 @@ public:
Console& console() { return *m_console; }
Realm* associated_realm();
void set_associated_realm(Badge<Realm>, Realm&);
void set_associated_realm(Realm&);
Shape* empty_object_shape() { return m_empty_object_shape; }
@ -56,25 +56,46 @@ public:
FunctionObject* throw_type_error_function() const { return m_throw_type_error_function; }
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
ConstructorName* snake_name##_constructor() \
{ \
return m_##snake_name##_constructor; \
} \
Object* snake_name##_prototype() \
{ \
return m_##snake_name##_prototype; \
}
JS_ENUMERATE_BUILTIN_TYPES
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Intl::ConstructorName* intl_##snake_name##_constructor() { return m_intl_##snake_name##_constructor; } \
Object* intl_##snake_name##_prototype() { return m_intl_##snake_name##_prototype; }
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Intl::ConstructorName* intl_##snake_name##_constructor() \
{ \
return m_intl_##snake_name##_constructor; \
} \
Object* intl_##snake_name##_prototype() \
{ \
return m_intl_##snake_name##_prototype; \
}
JS_ENUMERATE_INTL_OBJECTS
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Temporal::ConstructorName* temporal_##snake_name##_constructor() { return m_temporal_##snake_name##_constructor; } \
Object* temporal_##snake_name##_prototype() { return m_temporal_##snake_name##_prototype; }
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
Temporal::ConstructorName* temporal_##snake_name##_constructor() \
{ \
return m_temporal_##snake_name##_constructor; \
} \
Object* temporal_##snake_name##_prototype() \
{ \
return m_temporal_##snake_name##_prototype; \
}
JS_ENUMERATE_TEMPORAL_OBJECTS
#undef __JS_ENUMERATE
#define __JS_ENUMERATE(ClassName, snake_name) \
Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
Object* snake_name##_prototype() \
{ \
return m_##snake_name##_prototype; \
}
JS_ENUMERATE_ITERATOR_PROTOTYPES
#undef __JS_ENUMERATE
@ -173,7 +194,7 @@ inline void GlobalObject::add_constructor(PropertyKey const& property_key, Const
inline GlobalObject* Shape::global_object() const
{
return static_cast<GlobalObject*>(m_global_object);
return &static_cast<GlobalObject&>(m_realm.global_object());
}
template<>