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LibJS: Let Shape store a Realm instead of a GlobalObject

This is a cautious first step towards being able to create JS objects
before a global object has been instantiated.
This commit is contained in:
Andreas Kling 2022-08-01 20:27:20 +02:00
parent 7a6935a2ff
commit 50d951aea2
22 changed files with 104 additions and 55 deletions

View file

@ -186,7 +186,7 @@ public:
Shape& shape() { return *m_shape; }
Shape const& shape() const { return *m_shape; }
GlobalObject& global_object() const { return *shape().global_object(); }
GlobalObject& global_object() const;
void ensure_shape_is_unique();
@ -196,7 +196,7 @@ public:
protected:
enum class GlobalObjectTag { Tag };
enum class ConstructWithoutPrototypeTag { Tag };
explicit Object(GlobalObjectTag);
explicit Object(GlobalObjectTag, Realm&);
Object(ConstructWithoutPrototypeTag, GlobalObject&);
void set_prototype(Object*);