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LibJS: Let Shape store a Realm instead of a GlobalObject
This is a cautious first step towards being able to create JS objects before a global object has been instantiated.
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22 changed files with 104 additions and 55 deletions
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@ -63,9 +63,9 @@ ThrowCompletionOr<Object*> ShadowRealmConstructor::construct(FunctionObject& new
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auto* object = TRY(ordinary_create_from_constructor<ShadowRealm>(global_object, new_target, &GlobalObject::shadow_realm_prototype, *realm, move(context)));
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// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
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auto* new_global_object = vm.heap().allocate_without_global_object<GlobalObject>();
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new_global_object->initialize_global_object();
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auto* new_global_object = vm.heap().allocate_without_global_object<GlobalObject>(*realm);
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realm->set_global_object(*new_global_object, nullptr);
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new_global_object->initialize_global_object();
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// TODO: I don't think we should have these exactly like this, that doesn't work well with how
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// we create global objects. Still, it should be possible to make a ShadowRealm with a
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